A weird scout is curious. Curiosity is what sets enterprising young girls, boys, and shadow-children apart from the grey and blistered masses that huddle silently in the wastes. The tendency to ask questions, to seek answers, and to fail to accept most of the first several answers received may annoy those whom you encounter, but will aid you in your survival and ascension to divinity. Continue reading →
Before beginning work as a Weird Scout, each member must, under discomfort of embarrassment, understand and commit to memory the following Weird Scout law: Continue reading →
A MESSAGE FROM THE CHIEF SCOUT
To the Weird Scouts of America:
There was once a boy who lived in a desolate and remote region of the Farian Wastes. Blighted creatures ran amok, and although he had learned to rein in his fear of this ghoulish menagerie of desiccated and ethereal beasts to reasonable levels, he never forgot the wonder he felt when he first spotted the glowing ambulatory mushrooms in the distance. At night, despite the faraway wailing of the misery trees, he would listen for the chirps of bookish crickets, hoping to learn some of their wizened language, and he would stare up at all eleven stars, wishing that he knew their names. He was wild with the love of the grey and spotted outdoors: the mist-trees, the talking herbs, the spell-singers, and the living things that left their nightly tracks in the dust by his reinforced hovel. Continue reading →
I’ve had to uninstall Stardew Valley.
It’s a wonderful game, well-designed and charming, but it was too much of a good thing, and not just from the perspective of entertainment. Continue reading →